Dirge Of Cerberus Sub Indo

Dirge of Cerberus: Final Fantasy VII
Developer(s)Square Enix
Monolith Soft
Publisher(s)Square Enix
Director(s)Takayoshi Nakazato
Producer(s)Yoshinori Kitase
Programmer(s)Yoshiki Kashitani
Artist(s)Yukio Nakatani
Writer(s)Hiroki Chiba
Composer(s)Masashi Hamauzu
SeriesCompilation of Final Fantasy VII
Final Fantasy
Platform(s)PlayStation 2
Release
  • JP: January 26, 2006
  • NA: August 15, 2006
  • EU: November 17, 2006
  • AU: November 2006
International
Genre(s)Action role-playing, third-person shooter
Mode(s)Single-player

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Dirge of Cerberus: Final Fantasy VII (ダージュ オブ ケルベロス -ファイナルファンタジーVII-Dāju obu Keruberosu -Fainaru Fantajī Sebun-) is an action role-playingthird-person shooter developed and published by Square Enix in 2006 for the PlayStation 2.[1] It is part of the Compilation of Final Fantasy VIImetaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII. The game is set three years after the events of the original game, and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.

As the first shooter game in the Final Fantasy series, the game's staff had various problems during development, although producer Yoshinori Kitase found the experience challenging, and added role-playing elements in order to make the game more entertaining for traditional fans of the main series.[2] When Dirge of Cerberus was released outside Japan, several aspects of the gameplay were modified in order to make it more appealing. A mobile phone tie-in was also released in 2006, while in 2008, Square republished the game in Japan with the updates made for the Western versions. It has received a mixed critical reaction.

  • 2Plot

Gameplay[edit]

Vincent using lightning materia to damage two opponents at the same time.

Dirge of Cerberus is an action role-playingthird-person shooter. Battles occur in real-time, with the HUD displaying information such as Vincent's hit points and magic points, the currently selected item and quantity thereof, and a cross-hair to aid in targeting enemies. The action is viewed from an over-the-shoulder perspective similar to Resident Evil 4, although players can switch to a first-person perspective if they wish.[3] Defeating enemies yields EXP, and at the end of each stage, the player can either use that EXP to level up, increasing Vincent's stats, or convert it to Gil (the in-game currency), which can then be used to purchase items and equipment upgrades.

Unlike Final Fantasy VII, where a character could equip three types of equipment (weapon, armor and accessory), Vincent's equipment consists solely of his weapon, which can contribute to his armor rating and enhance his stats through customization. Vincent has three basic gun frames available to him; a three barrel handgun called Cerberus, a rifle called Hydra, and a machine gun called Griffon. There are also several different barrels available throughout the game; short, regular and long, with longer barrels allowing easier long-range targeting, but reducing Vincent's movement speed due to their weight. Accessories, which can be attached to the weapons, include a sniper scope, charms which can increase Vincent's defense and decrease the weight of the gun (among other things), and materia, which enables magic shots with special properties that use up Vincent's magic points.[4] Ammunition capacity can also be increased through upgrades.

Vincent's Limit Breaks return from the original Final Fantasy VII. Two forms are available in Dirge of Cerberus; the Galian Beast in which he transforms into a large creature with enhanced speed and strength that last for 30 seconds. The second is Chaos, in which is Vincent's most powerful form, it is only available in the final stages of the game and is not optional.

Dirge Of Cerberus Characters

Plot[edit]

Background[edit]

Characters featured in Dirge of Cerberus.

Dirge of Cerberus centers on Vincent Valentine, who is the main playable character, although Cait Sith is also playable for a single level. The game's main antagonists are the members of an organization named Deepground, who are planning to use a creature known as Omega to destroy all life on the Planet. Their highest-ranking members are known as the Tsviets (ツヴィエートTsuviēto), and their leader is Weiss the Immaculate (純白の帝王ヴァイスJunpaku no Teiō Vaisu, lit. 'Weiss the Immaculate White Emperor'). The second highest-ranking member is Weiss' brother, Nero the Sable (漆黒の闇ネロShikkoku no Yami Nero, lit. 'Nero the Jet-black Darkness'), who leads Deepground in the field. Other members of the Tsviets include Rosso the Crimson (朱のロッソAka no Rosso), Shelke the Transparent (無色のシェルクMushoku no Sheruku) and Azul the Cerulean (蒼きアスールAoki Asūru).[5]

The online mode of the game, which is only available in the Japanese version, also introduces a group called the Restrictors, the former leaders of Deepground before Weiss took over. The Restrictors' leader had implanted microchips into the brainstems of all Deepground soldiers so as to ensure they never turn against the group. However, Weiss was able to overcome this control method, and the Tsviets wrenched control from the Restrictors. Although Weiss was successful in overthrowing the Restrictors, however, the leader of the Restrictors was able to implant a virus into Weiss' bloodstream.

Story[edit]

The game begins during the climax of Final Fantasy VII. As Vincent and Yuffie Kisaragi help to evacuate Midgar, which is about to be destroyed by Sephiroth's Meteor spell, Vincent finds the body of Professor Hojo slumped at the controls of the Sister Ray cannon. After a flash of lightning, Hojo's body seems to disappear, and before Vincent can investigate, the cannon explodes, forcing Vincent to escape with Yuffie.

Three years later, Vincent is in the town of Kalm when it is attacked by a group of mysterious soldiers. Vincent, with the help of his former comrade, Reeve Tuesti of the World Regenesis Organization (WRO), an organization dedicated to helping the planet recover from the events of Final Fantasy VII,[6] fights the soldiers and forces them to retreat, but not before many of the citizens of the town have been captured, and many more killed.[7]

Reeve explains to Vincent that the soldiers were members of Deepground, a military organization created as part of a covert Shinra operation to create genetically enhanced super soldiers.[8] Vincent soon learns that he is one of Deepground's primary targets, as he is unknowingly in possession of 'Protomateria', a substance which he uses to control the 'Chaos' gene hidden inside him. Deepground claims they need the Protomateria to control 'Omega'.[9] According to ancient tablets discovered some years previously, Chaos and Omega have an unknown but important relationship, with Chaos described as 'Omega's squire to the lofty heavens.' The Chaos gene was injected into Vincent over thirty years previously by the scientist Lucrecia Crescent, Hojo's research assistant, with whom Vincent was in love.[10][11]

In an effort to find answers, Vincent goes to the town of Nibelheim where Lucrecia studied Omega and Chaos.[12] Whilst at Lucrecia's research lab, Vincent is ambushed by Rosso the Crimson, who steals the Protomateria[13] but is prevented from killing Vincent by the arrival of Yuffie.[14] As they return to the WRO headquarters, they find that Deepground has launched an assault on the base. However, Deepground member Shelke the Transparent has been captured by the WRO, and reveals that she is synaptically interconnected to Lucrecia's memories, thus allowing the WRO to complete Lucrecia's research on Omega.[15] Shelke's sister, Shalua Rui, a high ranking scientist in the WRO, soon discovers that Omega is a WEAPON, which activates when the Planet senses that it is in mortal danger (like the WEAPONs it activated in the original Final Fantasy VII). Omega's function is to absorb the Lifestream from the Planet and then move to another planet, leaving the inhabitants behind to die. Deepground plans to slaughter a huge number of people at once so as to 'trick' the planet into activating Omega prematurely.[16]

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Vincent and the WRO launch a full-scale assault on Deepground's headquarters in Midgar.[17] While Reeve's team battles the Deepground soldiers and attempt to destroy the Mako reactors which serve as a means to revive Omega, Vincent heads to Deepground's centre of operations to confront Weiss.[18] He is surprised to find Weiss slumped in his chair, dead.[19] However, as Omega begins to manifest itself, Weiss seems to revive, and confronts Vincent.[20] It is revealed that Weiss is possessed by Hojo; before Hojo was killed in the Mako Cannon three years earlier, he uploaded his consciousness into the Worldwide Network, then took possession of Weiss's body while he was online attempting to find a cure for the virus with which the Restrictors had infected him.[21] Hojo/Weiss and Vincent battle to a standstill. However Nero, who had been defeated earlier by Vincent, emerges from the Lifestream and destroys Hojo. Nero then merges with Weiss in order to help him fuse with Omega, just as Vincent is fused with Chaos.[22]

While the WRO continues to fight the remnants of Deepground, Vincent transforms into Chaos in a desperate attempt to defeat Omega Weiss.[23] Shelke dives inside Omega to find Lucrecia's Protomateria, and upon finding it, she gives it to Vincent, also telling him that his survival made Lucrecia happy.[24][25] Vincent then takes control of Chaos and battles Omega.[26] Omega sprouts wings and tries to ascend from the planet, but Vincent manages to destroy it, disappearing in the process. A week later, he is seen visiting Lucrecia's crystalline tomb in the Crystal Cave. He states that both Chaos and Omega have returned to the Planet, and he thanks Lucrecia for being the reason he survived. He is then found by Shelke outside the cave, and she tells him that everyone else is waiting for him.[27]

In the secret ending of the game, 'G', a legendary warrior with unexplained connections to Deepground,[28] awakes beneath the ruins of Midgar. He finds Weiss's body, and picks it up. He tells the dead Weiss, 'It is not yet time for slumber. We still have much work to do.. My brother.' He then sprouts a large black wing and flies into the night carrying Weiss with him. The Crisis Core Ultimania, however, explains that 'G' (Genesis) has returned from his three-year slumber to protect the Planet.

Development[edit]

When Final Fantasy VII: Advent Children began development, the Square Enix staff agreed that one title from Compilation of Final Fantasy VII was not enough to cover the entire world, and so Before Crisis: Final Fantasy VII, Dirge of Cerberus and Crisis Core: Final Fantasy VII were conceived so as to embrace more aspects.[29] With no official word from Square on the genre of the game, many publications and gamers speculated that it would be an action game similar to the Devil May Cry series. In 2004, however, character designer Tetsuya Nomura denied this, and stated that the genre would surprise gamers.[30] Producer Yoshinori Kitase decided the title to be a shooting game based on his love for first-person shooters and the challenge provided for the developers that would eventually improve their skills. He said that role-playing elements were added as the design work on pure action games was less appealing to developers.[2][31]

Vincent was chosen as the game's protagonist due to the scope for expanding his backstory, which was left very vague in Final Fantasy VII. The fact that his main weapon was a gun also worked into the team's desire to create a more action-oriented game. Prior to the solidification of the Compilation of Final Fantasy VII, the development team originally considered using other gunfighter characters from the Final Fantasy series, such as Final Fantasy VII's Barret Wallace, Final Fantasy VIII's Irvine Kinneas or Final Fantasy X-2's Yuna. However, after the release of Before Crisis and Advent Children, and with the expansion of the Final Fantasy VII mythos, they settled on Vincent.[32]

Dirge of cerberus walkthrough

The main character designer for the game, Tetsuya Nomura, had also worked on both Final Fantasy VII and Final Fantasy VII: Advent Children. The Tsviets were designed with the idea of creating a sense of balance for the warriors with which players would already be familiar; primarily Vincent, Cloud Strife and Sephiroth. Nomura initially had doubts when designing Shelke's ordinary clothes for the end of the game, but he felt it was important for her to appear out of uniform so as to indicate she was truly free from Deepground. The character of G was based on the Japanese singer and actor Gackt, who wrote and performed the two theme songs of the game, and voiced G in the Japanese-language version of the game.[32] Hideki Imaizumi, the producer of Crisis Core, liked the mysterious role of G so much, he decided to expand his character in that game.[33] The character of Lucrecia Crescent, who features briefly in an optional quest in the original game, was redesigned so as to give her a similar appearance to her son, Sephiroth, based on portraits from guidebooks and in fan-art. Reeve Tuesti was also redesigned, as he only appears briefly in the original game as himself rather than through Cait Sith.[32]

Dirge of Cerberus was first announced in September 2004, and was scheduled for release in Japan in 2005.[34] The game's official site went online in April 2005.[35] In May, Nomura stated that several snippets from the game would be revealed during that year's E3.[36] However, no demo was shown at E3, as the staff were still trying to fix some issues with the controls in the game.[2] In September, the beta test program was postponed indefinitely. Listed as 60% complete, the company stated if the beta test started with the game's current state, they would not be able to fully utilize the beta testers.[37]

The North American and European releases of Dirge of Cerberus received a major overhaul as the developers were not completely satisfied with the final Japanese version of the game. They also wanted to make the game more single-player oriented, and as such, they removed Online Multiplayer support, primarily due to the lack of popularity of PlayOnline outside Japan, and lack of PS2 HDD support in the U.S. Missions from the Multiplayer Mode were reworked into unlockable secret missions in the English-language versions of the game, although none of the additional storyline presented in the Japanese Multiplayer Mode featured in the English versions.[38] The Easy Mode, which was originally featured in the Japanese version to assist gamers not overly familiar with shooter games, was also removed.[32][38] On September 11, 2008, the English-language version was released in Japan as Dirge of Cerberus: Final Fantasy VII International (ダージュ オブ ケルベロス -ファイナルファンタジーVII- インターナショナルDāju obu Keruberosu -Fainaru Fantajī Sebun- Intānashonaru), as part of Square's Ultimate Hits lineup.[39]

Audio[edit]

The soundtrack for the game was composed by Masashi Hamauzu. Japanese singer and actor Gackt wrote and performed the two theme songs, 'Longing' and 'Redemption'. For the game's ending theme, 'Redemption', the staff originally planned for it to be a ballad, but Gackt decided to make it a rock song instead. Upon hearing Gackt's ideas, the staff were pleased with the direction in which he had gone.[32] The CD soundtrack, Dirge of Cerberus: Final Fantasy VII Original Soundtrack, was released on February 15, 2006 in Japan. Consisting of two CDs, the soundtrack spanned 53 tracks. A limited edition of the soundtrack includes a 'Cerberus Complete Case' deluxe box designed to hold the soundtrack along with the Dirge of Cerberus: Final Fantasy VII PS2 game and the limited edition of Gackt's single for the game, 'Redemption'.[40] This single was released on January 25, 2006. A limited edition was also released featuring two 'Redemption' video clips; Gackt's promotional music video, and an alternate video using clips from the game.[41]

A supplemental soundtrack was released through the Japanese iTunes service and the Square-Enix Music Download page on August 22, 2006. Titled Dirge of Cerberus: Final Fantasy VII Multiplayer Mode Original Sound Collections, this album consists of 27 tracks, including several songs from the single player game which were not included in the official soundtrack, as well as all of the original music composed for the multiplayer mode, and two new songs composed by Ryo Yamazaki for the North American release of the game.[42]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings60%[43]
Metacritic57/100[44]
Review scores
PublicationScore
1UP.comD+[45]
EGMC[46]
Eurogamer5/10[47]
Famitsu28/40[48]
GameSpot6.0/10[4]
GameSpy[49]
GameTrailers7.2/10[50]
IGN7.0/10[51]
X-Play[52]

Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week.[53] On August 31, 2008, Square Enix announced that 460,000 units were sold in North America and 270,000 units in Europe.[54] As of November 2008, over 513,000 copies of the game have been sold in Japan alone.[55] In July 2006, Dirge of Cerberus was in Sony's Gold category of top selling video games (the Gold category includes games which have sold anything from 500,000 units to 1 million).[56]

Upon its release in Japan, the game received mixed reviews. Gaming magazine Dengeki PS2 rewarded the game with a 313/400,[57] while Famitsu scored it a lower 28/40.[48]

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Dirge of Cerberus received similarly mixed reviews from English critics. GameSpot stated that Dirge of Cerberus 'does have a few interesting and even entertaining moments, but will ultimately leave action game fans and Final Fantasy fans feeling unfulfilled.'[4] Despite stating Dirge of Cerberus is not 'the best use of the Final Fantasy VII universe,' IGN called it 'a decent game with a strong story and occasionally-engaging rifle blasting.'[58]1UP.com gave the game a D+, criticizing the enemies' intelligence and weak scenarios, and labeling the story 'boring.'[45] Reviewers from Electronic Gaming Monthly gave it a C, with Shane Bettenhausen stating that he found all of the titles in the Compilation of Final Fantasy VII to be unappealing.[46]Eurogamer found that Dirge of Cerberus was a 'risky gamble' by Square Enix, as their first shooter, and he criticized the fact that most of the main characters in the game were either optional in Final Fantasy VII or had only small roles.[47]GameSpy awarded the game a 'fair' score of three stars out of five, calling its gameplay and plot interesting, but finding other aspects generic.[49]GameTrailers praised the game's storyline, calling it 'convoluted, but incredibly impressive in its scope.' They also praised the changes Square had made to the Western versions, but found the game to be very similar to Devil May Cry, and felt that it didn't make good enough use of Vincent's abilities. While the CGI cutscenes and designs also received positive comments, the lack of variety in enemy types was criticized.[50]G4's game review show, X-Play, gave the game a negative review, with 2 stars out of 5, citing poor level design, weak gameplay, too many cutscenes and bad AI.[52] At GameRankings, the game holds a score of 60%.[43] The combined score from Metacritic is 57 out of 100 based on 51 reviews.[44]

Mobile phone tie-in[edit]

Dirge of Cerberus Lost Episode: Final Fantasy VII (ダージュ オブ ケルベロス ロスト エピソード -ファイナルファンタジーVII-Dāju obu Keruberosu Rosuto Episōdo -Fainaru Fantajī Sebun-) was co-developed by Square Enix and Ideaworks3D, and published by Square Enix. Unveiled at the 2006 E3, the game was released on August 22, 2006 in North America[59] and July 26, 2007 in Japan.[60] Initially only available on Amp'd Mobile phones, the game was subsequently made available on Verizon'sV Cast network. It was also unveiled as a flagship title for NTT DoCoMo's FOMA 903i handset at the 2006 Tokyo Game Show. The title initially contained only a single player mode, with a multiplayer function introduced at a later date. Lost Episode involves a 'missing' chapter of Dirge of Cerberus taking place between two events of the main game.

IGN called it 'passable', awarding it a score of 6.7 out of 10, arguing that the graphics did not fit the mobile phone, causing a sense of imbalance.[61]

References[edit]

  1. ^Final Fantasy VII: Dirge of CerberusArchived 2011-10-02 at the Wayback Machine, RPGamer
  2. ^ abcCheng, Justin (May 19, 2005). 'E3 2005: Yoshinori Kitase Interview'. IGN. Archived from the original on June 29, 2011. Retrieved July 19, 2010.
  3. ^'Dirge of Cerberus: Final Fantasy VII'. Siliconera. Archived from the original on 2010-01-17. Retrieved 2011-03-29.
  4. ^ abcMueller, Greg. 'Dirge of Cerberus: Final Fantasy VII'. GameSpot. Archived from the original on October 14, 2014. Retrieved July 16, 2010.
  5. ^Final Fantasy VII 10th Anniversary Ultimania (Revised Edition) (in Japanese). Square-Enix. 2009. pp. 100–101. ISBN978-4-7575-2560-3.
  6. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. WRO Member: With Jenova War hero Reeve Tuesti at its helm, our organization is dedicated to aiding the healing process of the planet, as well as protecting it from any who attempt further harm.
  7. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Good work, Vincent. The enemy is retreating. It seems they have finally begun their withdrawal from Kalm.
  8. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Vincent: Reeve. Who were those men? / Reeve: Deepground soldiers. / Vincent: Deepground? / Reeve: Yes. The shadow of the Shinra Company, constructed by the former president and completely hidden from the rest of the world. / Vincent: Constructed? / Reeve: His goal was to create an army of superhuman warriors--not once letting morality interfere. The man you met earlier, Azul, is also a member of Deepground. But, he belongs to an elite unit known as the Tsviets.
  9. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Rosso: So you're Vincent Valentine. Keeper of the Protomateria. / Vincent: Protomateria? / Rosso: Yes. The key to controlling Omega. We know you have it.
  10. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shalua: I carried you back here from Edge after you collapsed during your fight with Deepground. It seems like the beast inside you went a little wild back there. This happen often? / Vincent: Went wild? Do you mean Chaos? / Shalua: Chaos? Your body harbors the Chaos gene? So that explains your relationship with Dr. Lucrecia Crescent. Were you the product of one of her experiments?
  11. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shalua: Soul wrought of terra corrupt, quelling impurity, purging the stream to beckon forth an ultimate fate. Behold mighty Chaos, Omega's squire to the lofty heavens. / Reeve: Where did you..? / Shalua: A passage from Dr. Crescent's thesis. But that's all I know. Unfortunately, I only saw a fragment of the document. However, Chaos.. Omega.. And..
  12. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Where are you.. / Vincent: Nibelheim. / Reeve: Wait. Shinra Manor? But that is where.. Understood.
  13. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Rosso: I'm sorry. Were you not expecting that? So, you cannot control the beast without this. Well, there will be no need for it when I'm done with you.
  14. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Yuffie: I was poking around Nibelheim and I found you looking all corpselike in Shinra Manor. So I saved you. Imagine that--me, saving the great Vincent Valentine. Do I get any thanks?
  15. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke: Are you speaking of Dr. Lucrecia Crescent's findings? / Reeve: Yes. But how did you..? / Shelke: A large quantity of her mnemonic data fragments has been uploaded into my neural network. It was my prime directive to use this data to locate and retrieve the Protomateria. However, not only was the data incomplete, but part of her consciousness began interfering with my own thought processes. It was believed that the missing fragments may have been the reason for this. I can attempt to upload the WRO's files on the Omega Report. By combining it with the data I possess, you may obtain a clearer picture of what you will be up against.
  16. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke: Omega is the same type of life form as the WEAPONs we encountered three years ago. The planet gave birth to these creatures to protect itself just as the planet will ultimately give birth to the final Weapon, Omega, when the end of the world is imminent. In essence, Omega is an elaborate safety mechanism designed solely to maintain and protect the flow of life. Normally, Omega poses no threat to us. It only manifests when the planet has detected something that may cause her danger. / Reeve: However, Deepground is attempting to awaken the beast early. Thus the kidnappings.
  17. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Omega is being revived deep beneath Midgar in Mako Reactor 0. To increase the output of Reactor 0, all the other reactors have been tied into its mainframe. Our objective is to destroy 1 through 8 and slow the reanimation process.
  18. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Cid: Vince, don't worry about the reactors. We'll take care of them. You work on those four wackos. I don't like letting you have all the fun, but you know I can't leave my baby here alone. Cloud and the others will be shutting down the power, and there's no way we're lettin' Yuffie go down there by herself.
  19. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Vincent: This is Weiss? / Yuffie: It's--he's--it's dead? / Nero: But not for long.
  20. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Weiss: My body is one with Omega. Just as yours is with Chaos.
  21. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Weiss: Three years ago, while I was still running about looking for Sephiroth, I took it upon myself to distribute my data--my mind, my knowledge, my inner being, across the worldwide network. And even though my body had died, and the world had been left in ruin, I survived in a virtual reality. When the network was restored, the scattered data regrouped and I was reborn. A neo-Reunion, you could say. / Vincent: You.. / Weiss: That's right, boy. It's me. Hojo!
  22. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Nero: Let us become one. Let us come together, so that none may ever tear us apart. / Weiss: Yes. Let us.. Let us go join him. / Nero: Weiss.. / Weiss: Nero.. / Hojo: No! Stop it! You can't! This is my body now! No!
  23. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke: Omega has awoken. And Chaos has been drawn out of the shadows to serve as a counterbalance. Or so it would seem.
  24. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Lucrecia: But I'm so happy you survived. / Vincent: Lucrecia!
  25. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shelke (as Lucrecia): Take this.. Vincent.
  26. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Cloud, Tifa, Barret, Yuffie, Cid and Reeve: Vincent! / Vincent: Guess I have no choice. It's time..to save the world.
  27. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Vincent: Lucrecia. Everything's alright now. Omega and Chaos have returned to the planet. Thank you. It was you. You were the reason I survived.
  28. ^Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. WRO soldier: Sir. I've been spending time analyzing the data retrieved from the files of former weapons development administrator Scarlet. Deepground. It used to be a medical facility for injured SOLDIER troops. Military personnel would be sent there for care and rehabilitation. However, over time, it evolved into a laboratory for madmen content on ignoring all laws of man and nature. And supposedly this evolution took place because of the existence of one rogue SOLDIER—a man known only as 'G.' However, that's all we were able to retrieve.
  29. ^Stone, Cortney (September 1, 2005). 'Kitase Discusses Compilation of Final Fantasy VII'. RPGamer. Archived from the original on March 3, 2016. Retrieved September 2, 2007.
  30. ^Young, Billy (December 1, 2004). 'Details Arise From Tetsuya Nomura Interview'. RPGamer. Archived from the original on August 27, 2005. Retrieved July 19, 2010.
  31. ^Massimilla, Bethany (May 19, 2005). 'Dirge of Cerberus: Final Fantasy VII E3 2005 Interview'. GameSpot. Retrieved July 20, 2010.
  32. ^ abcdeDirge of Cerberus: Final Fantasy VII Official Complete Guide (in Japanese). Square Enix. February 17, 2006. pp. 288–296. ISBN4757516223.
  33. ^McCarthy, Dave. 'Crisis Core: Final Fantasy VII UK Interview'. IGN. Archived from the original on 2009-02-21. Retrieved 2009-03-08.
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External links[edit]

Wikiquote has quotations related to: Dirge of Cerberus: Final Fantasy VII
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dirge_of_Cerberus:_Final_Fantasy_VII&oldid=905597710'
(Redirected from Final Fantasy VII Materia)
Dirge Of Cerberus Sub Indo
Compilation of Final Fantasy VII
Developer(s)Square Enix
Publisher(s)Square Enix
Creator(s)Tetsuya Nomura, Yoshinori Kitase
Platform(s)Mobile phone, PlayStation 2, PlayStation Portable
First releaseBefore Crisis: Final Fantasy VII
September 24, 2004
Latest releaseFinal Fantasy VII: Advent Children Complete
April 16, 2009

The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy series, it is a collection of video games, animated features and short stories based in the world and continuity of Final Fantasy VII. Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are three video games and one movie release. Alongside these are tie-in products and spin-offs including books, mobile games and an original video animation. Advent Children and the mobile title Before Crisis: Final Fantasy VII are a sequel and prequel to VII, respectively focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core: Final Fantasy VII follows the story of Zack Fair, an important major character in VII, while Dirge of Cerberus: Final Fantasy VII, which acts as a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters.

The series was conceived by Yoshinori Kitase, the original game's director, and Tetsuya Nomura, the main character designer. Nomura would become the main designer for each entry in the Compilation. Other returning staff include writer Kazushige Nojima, art director Yusuke Naora, and composer Nobuo Uematsu. The video games belong to different genres, with none of them being traditional role-playing games due to production pressures related to the genre. While the first title revealed was Advent Children, it ran into delays during post-production, so the first Compilation title to be released was the mobile game Before Crisis.

Of the core titles, Before Crisis is the only one still unreleased in the west due to issues with overseas platform compatibility and staff changes. Reception of titles in the Compilation has been mixed, with Advent Children being praised for its visuals and criticized for its confusing nature. Before Crisis and Crisis Core have received praise, while Dirge of Cerberus garnered a mixed response. The presentation of the Compilation as a whole has met with a mixed response, and later staff linked it to the decline of the Final Fantasy series' prestige in the West. The Compilation inspired the creation of Fabula Nova Crystallis Final Fantasy, a similar subseries of linked video games.

  • 1Titles
  • 3Production
  • 4Reception

Titles[edit]

Release timeline
2004Final Fantasy VII: Advent Children
Before Crisis: Final Fantasy VII
2005Last Order: Final Fantasy VII
2006Dirge of Cerberus: Final Fantasy VII
2007Crisis Core: Final Fantasy VII

Video games[edit]

  • Before Crisis: Final Fantasy VII is an action role-playing video game split into 24 episodes, with episode delivery working via a monthly subscription-based distribution system.[1][2] After going through beta testing in 2004, it was released on September 24, 2004 for NTT DoCoMo's FOMA iMode, and on January 30 and April 5, 2007 for SoftBank Mobile and EZweb respectively.[2][3] The game was never released to western markets, despite plans to do so.[1]
  • Dirge of Cerberus: Final Fantasy VII is an action game featuring both first and third-person shooter elements. There was originally a multiplayer mode, but this was removed in the western version.[4][5] It was released on January 26, August 15, and November 17, 2006 in Japan, North America and Europe respectively. The localized version received an overhaul before release, as the developers were not pleased with the Japanese version of the game.[5] An International version, featuring the improvements made to the localized version, was released in Japan on September 11, 2008 as part of Square Enix's Ultimate Hits lineup.[6] A mobile spin-off taking place during the events of the game, Dirge of Cerberus Lost Episode: Final Fantasy VII, was released on August 22, 2006 in North America and July 26, 2007 in Japan.[7][8]
  • Crisis Core: Final Fantasy VII is an action role-playing game. Crisis Core has the player controlling Zack Fair in a real-time combat system enabling the player to move Zack around, activate abilities and attack or block attacks from enemies.[9] It was released on September 13, 2007 in Japan, and on March 24 and June 20, 2008 in North America and Europe respectively.[10][11]

Films[edit]

  • Final Fantasy VII: Advent Children, the first title conceived for the Compilation, the second to be released, and a direct-to-DVD sequel to VII. It was released in Japan on September 14, 2005, and on April 24 and 25, 2006 for Europe and North America respectively.[12][13][14] It received a single special western cinema screening on April 3, 2006, at the Arclight Theatre in Los Angeles.[15] A director's cut of the film, Advent Children Complete, was also produced, featuring graphical retouches, extra footage and rerecorded voice work for the English and Japanese versions.[16][17] A Blu-ray exclusive, Advent Children Complete was released on June 2, 2009 in North America, on July 27, 2009 in Europe, and on October 7, 2009 in Australia.[18][19] A demo for Final Fantasy XIII was included in the package.[20]
  • Last Order: Final Fantasy VII, an original video animation detailing the destruction of the town of Nibelheim, a key event in VII. Last Order was packaged with a limited edition of Advent Children called Advent Pieces, released on September 14, 2005 in Japan and February 6, 2007 in North America.[13][21]Advent Pieces was limited to a quantity of 77,777 copies. The OVA is no longer available to purchase.[22]

Related media[edit]

Multiple pieces of tie-in media have been created for the Compilation, nearly all relating to Advent Children. To promote Advent Children Complete, a series of short stories were written by Kazushige Nojima under the umbrella title On a Way to Smile.[18][23] The stories were later collected into a single paperback volume and released on April 16, 2009.[24] An animated adaptation of one story, 'Case of Denzel', was included in all copies of Advent Children Complete.[16] Nojima also wrote Final Fantasy VII Lateral Biography: Turks ~The Kids Are Alright~, a novel set a short time before Advent Children. The novel was illustrated by Shou Tojima.[25]

A mobile racing game based on a mini game from VII, Final Fantasy VII G-Bike, was released on October 30, 2014, for iOS and Android. A western release for the title was planned.[26] It was developed by Japan-based developer CyberConnect2 as part of a planned subseries of mobile games based on VII's mini games.[27] While related to VII and the Compilation due to its nature, the developers confirmed that it was not related to nor affected the Compilation itself.[28] Due to difficulties delivering continual satisfactory service, G-Bike was shut down in 2015 without seeing a Western release.[29]

Setting[edit]

The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrialscience fictionmilieu.[30] It is referred to as 'the Planet' by the series characters, and was retroactively named 'Gaia' in some Square Enix promotional material and by game staff.[31][32] The planet's lifeforce is called the Lifestream, a flow of spiritual energy that gives life to everything on the Planet. Its processed form is known as 'Mako'.[33][34][35] During VII and its prequels, the Lifestream is being used by the megacorporation Shinra as an energy source. This is in turn causing the Planet to dangerously weaken, threatening the existence of everything and everyone on the planet.[36] The main narrative of VII focuses on an eco-terrorist group known as AVALANCHE, chronicling their conflict with Shinra president Rufus Shinra and his subordinates, including the covert Turks, and SOLDIER, an elite fighting force created by giving humans raw Mako.[37] Eventually, all come under threat from Sephiroth, a member of SOLDIER created through Shinra experimentation and driven mad when he learns the truth about his origins, and Jenova, an alien lifeform which seeks to destroy all life on the Planet.[38][39] Among the main characters are Cloud Strife, a mercenary and self-proclaimed ex-SOLDIER, Aerith Gainsborough, a flower seller and last member of an ancient tribe known as the Cetra,[40]Tifa Lockhart, Cloud's childhood friend, and Vincent Valentine, a former Turk who was made immortal by Shinra experimentation. During the conflict, Sephiroth summons a destructive spell called Meteor to mortally wound the Planet. When Aerith attempts to summon Holy, a defense mechanism that can stop Meteor, she is killed by Sephiroth. Eventually, the party are successful in defeating Sephiroth, and the Lifestream reinforces Holy, successfully stopping Meteor.[41]

The Compilation titles act as continuations and expansions on the core narrative, with them focusing on various characters. Advent Children begins two years after VII, when people across the world are succumbing to a disease called Geostigma and Cloud, suffering from guilt, is forced to confront Kadaj, Loz and Yazoo, avatars of Sephiroth's will.[18][42]Before Crisis begins six years prior to the events of VII, and follows the confrontations between the Turks and the original incarnation of AVALANCHE.[43]Crisis Core takes place in a similar time period, but follows events from the point of view of Zack, a SOLDIER who befriended Cloud and was killed by Shinra troops after turning against the company. Among the characters who interact with Zack is Genesis Rhapsodos, a member of SOLDIER who successfully rebels and eventually decides to protect the Planet.[44]Dirge of Cerberus is set a year after Advent Children, and focuses on Vincent's conflict against Deepground, a sect of SOLDIER that was trapped beneath Midgar during Meteor's descent. Last Order takes place during the events at Nibelheim, where Jenova was originally stored and Sephiroth first found out about himself.

Production[edit]

Creation[edit]

Final Fantasy VII director and Compilation co-creator Yoshinori Kitase at the 2009 Electronic Entertainment Expo.

The Compilation of Final Fantasy VII was created by Yoshinori Kitase and Tetsuya Nomura, the respective director and character designer for Final Fantasy VII. It was at one point defined by Square Enix as their first step towards 'polymorphic content', a marketing and sales strategy to '[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible.'[45] Speaking on why VII had been chosen for such a project, Kitase explained that the ending left far more development opportunities open for characters and setting than other games in the series.[46] There was also a strong financial benefit to creating the Compilation—following the unprecedented financial upturn prompted by the release of Final Fantasy X-2 just prior to the 2003 merger of Square and Enix into Square Enix, then-CEO Yoichi Wada decided that the company could tap into fan demands for continuations of the story of Final Fantasy VII.[47]

The first title to be conceived was Advent Children, original envisioned as a short film presentation created by Visual Works, the animation studio behind CGI cutscenes for the company's games. Early in pre-production, plans to make Advent Children a video game rather than a film were considered, but due to several factors including Visual Works' lack of experience with actual game production, it remained a film.[48][49] One of the main conditions for the project's launch was to reunite the original staff members of Final Fantasy VII: Nojima, art director Yusuke Naora, composer Nobuo Uematsu. After Advent Children began development, it was decided by the team that one title was not enough to fully explore the VII universe. In response, Before Crisis, Dirge of Cerberus and Crisis Core were conceived so as to embrace more aspects of the world and characters.[48] Nomura himself was surprised at the creation of the games, having originally assumed that the film would be the sole product of the project.[50]

Development[edit]

Each title had a different impetus fueling its creation and development: Before Crisis was thought up by Hajime Tabata, a new employee at Square Enix's mobile division, when asked by Nomura to create a video game featuring the Turks.[51]Dirge of Cerberus was inspired by Vincent's choice of weapon, Kitase's love of first-person shooters, and the challenge it would provide developers.[52][53] Prior to the series solidification and the release of Advent Children and Before Crisis, the team had considered other gun-wielding Final Fantasy protagonists for such a game.[54]Crisis Core originated simply as either a Final Fantasy spin-off or a port of Before Crisis for the PlayStation Portable, and after talks with Kitase and Nomura, it was decided to make it another title in the Compilation.[55][56] The creation of Before Crisis after Advent Children began a lettering formula for the series later used by the staff as common abbreviations: 'AC' stood for Advent Children, 'BC' for Before Crisis, 'CC' for Crisis Core and 'DC' for Dirge of Cerberus. The sequence was nearly disrupted when Crisis Core's title was considered as Before Crisis Core, but the 'Before' part of the title was soon dropped, coincidentally creating the sequence.[57]

Before Crisis began development in 2002.[32] The Compilation was first unveiled in 2003 with the announcement of Advent Children.[58] None of the titles in the series up to that point were traditional role-playing games like the original. The explanation for this was that traditional RPGs took long production periods and a large staff, which would have made the project stand out a bit too much. One of the other considerations for the team was not to make the titles lightweight as X-2 had been, due to backlash from parts of the fanbase. Conversely, making Final Fantasy X-2 reminded the team that they did not need to stick to completely serious traditional RPGs, enabling the original creation of the Compilation.[48] While Advent Children was the first Compilation title to begin production, it ran into problems during post-production, resulting in the first released title being Before Crisis, despite it being the second title to begin development.[58][59]Before Crisis was also originally planned for release in North America, but the mobile phones available in North America at the time were not able to handle the game. In addition, the producer Kosei Ito left Square Enix in 2008 and Tabata moved on to other projects, leaving its localization unlikely.[60] Japanese animation studio Madhouse created a commercial to promote Before Crisis. Due to its success and staff feelings that important scenes from VII represented in Advent Children had been needlessly disjointed, the studio was chosen to produce an animated film: this eventually became Last Order.[61]Crisis Core was originally going to be an action game, but became an action RPG, staying within the staff's design strengths while incorporating action elements.[55][62]

Ff7 dirge of cerberus

Wada had stated in 2006, while the development and release of Compilation titles was still ongoing, that the Compilation could remain an active franchise until 2017, the twentieth anniversary of Final Fantasy VII's release.[63] After finishing work on Advent Children Complete, the team announced that they would take a break from the series, although they stated that they still have various ideas for future titles.[64] In later interviews relating to Final Fantasy VII, multiple staff members including Nomura stated that the Compilation was only ever intended to extend to three games and a movie, ending with the release of Crisis Core. Their reasoning was that releasing any more would saturate the market.[47]

Reception[edit]

Aggregate review scores
GameMetacritic
Final Fantasy VII: Advent Children88/100[65]
Dirge of Cerberus: Final Fantasy VII57/100[66]
Crisis Core: Final Fantasy VII83/100[67]

Compared to the original VII, which received near-universal critical acclaim and later cult status as a classic game, the entries in the Compilation have often garnered a mixed reception, and the Compilation as a whole has been critiqued by some. In July 2007, Edge magazine stated that the titles 'could be of a high quality, but there is also a perversion of the original.'[68] RPG Site's Alex Donaldson, during a review for Crisis Core, said that the Compilation was 'too far detached from the lore of Final Fantasy VII.' While critiquing Advent Children and Dirge of Cerberus, and faulting Before Crisis's lack of the original game's characters, he felt that Crisis Core was the Compilation's 'first classic [Final Fantasy VII] spinoff.'[69]RPGFan's Stephen Meyerink said that the Compilation titles prior to Crisis Core had 'expanded, extended, and retconned [the story] into what some would call an unrecognizable mess.'[70] Alexa Ray Corriea, writing for Polygon, was highly critical, saying that few of the Compilation titles were good, and only served to 'cheapen the 1997 [PlayStation] original.'[71]

Reviews for Advent Children have been mixed to positive: while critics have praised the presentation, graphics and fan appeal, all reviews agree that the story's context and delivery were confusing for people new to the series.[72][73][74] While western critics were positive about Last Order, the OAV received heavy fan criticism in Japan due to its retconning of key events, which prompted the team to ensure that the event was faithfully recreated in Crisis Core.[56][75][76]Before Crisis, due to remaining in Japan, has received limited attention in the west, but previews have been highly positive, with many praising the gameplay and graphics as being impressive for a mobile game.[22][77][78] Opinions for Dirge of Cerberus were decidedly mixed. While many praised the story and characters, especially the focus on Vincent's character and development, critics were mixed to negative about the graphics and gameplay.[4][79][80][81] Japanese magazine Famitsu notably gave the game a delayed and highly critical review.[82]Crisis Core was generally praised, with many enjoying the story's intimate presentation of the characters and action-oriented gameplay, despite some criticism for it being aimed at fans of VII.[83][84][85][86] Critics of the Compilation have generally cited Crisis Core as the best title of the series.[69][70][71]

Sales[edit]

Many of the titles have received strong sales. Through 2006, Advent Children met with high sales, with 1 million units sold in Japan, 1.3 million in North America, and 100,000 in Europe, making a total of 2.4 million copies sold worldwide.[87] The original version went on to sell four million copies worldwide by 2009.[18]Advent Children Complete also met with strong sales, selling 100,000 copies on its first day of release in Japan.[88]Advent Children Complete was cited as a reason for the increase in sales of the PlayStation 3 console.[89][90]Before Crisis registered 200,000 users on launch day, making it the best-sellingmobile game up until that time, and was accessed 1.6 million times by June 2006.[1][91]Dirge of Cerberus shipped 392,000 units in its first week, and went on to sell 460,000 units in North America and 270,000 units in Europe.[92][93]Crisis Core sold 350,000 copies in Japan on its release date, while it sold 301,600 copies in its first month of release in the United States.[94][95] It went on to sell 3.1 million units worldwide.[96]

Legacy[edit]

The process of thought behind the Compilation would later inspire the creation of Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos, and would use lessons learned from the Compilation production process.[97] On an individual level, Before Crisis's popularity would inspire the creation of another mobile title within the Fabula Nova Crystallis subseries: originally titled Final Fantasy Agito XIII, it would later change platforms and be renamed Final Fantasy Type-0.[98][99][100] The battle sequences in Advent Children also served as inspiration for Motomu Toriyama when creating the battle system for Final Fantasy XIII.[101] Former staff members have blamed the Compilation, in conjunction with other extensions of titles like Final Fantasy X, for undermining the series' market presence and fan trust in the West.[47]

References[edit]

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